var secs
var timerID = null
var timerRunning = false
var delay = 1000

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 4
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{
    if (secs==0)
    {
        StopTheClock()
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        test1()
    }
    else
    {
        //self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}


function callback_test1(res)
{
	document.getElementById("HeaderImage").src = res.value;
	InitializeTimer();
}

function test1()
{
	DemoMethods.Test1(
		callback_test1
		);
}

